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The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Notable Trainers who specialize in Electric-type Pokémon are the Gym Leaders Lt Surge of Vermilion City, Wattson of Mauville City ,Volkner of Sunyshore CityElesa of Nimbasa City, and Clemont of Lumiose City . Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.

Characteristics

Defense

Overall, Electric types have average defense and above average Special Defense. As a single type, Electric is one of only two types to have only one weakness, the other being the Normal type. Electric types have a key resistance to the quite common Flying  type, which is used mainly as an offensive type. The downside to this is that Ground type attacks are very common.

Thunder Wave, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. Electric-type Pokémon are immune to paralysis, making many of them ideal sweepers.

Although pure Electric-type Pokémon only have resistances to other Electric-type moves, Flying, and Steel (which is rarely used offensively), many dual-typed Electric-type Pokémon (such as Magnezone) have secondary types that give them a large total number of resistances. Also, due to their single weakness to Ground, pure Electric-type Pokémon with the ability Levitate, such as Eelektross, have no weaknesses.

Offense

Electric-type Pokémon often have high speed and Special Attack stats. The ability of the Electric type to hit the very common Water and Flying types super effectively is important for many offensive Pokémon. Moreover, the Electric type pairs well with other common attacking types such as Ice, which is super-effective against Ground (which Electric is weak to and has no effect on), Grass and Dragon, both of which resist Electric. Additionally, there are only a few Pokémon that have a double resistance to Electric-type attacks. Again, the downside to this is that Electric-type moves are nullified by Ground.

Pokémon

Pure Electric-type Pokémon

# Pokémon
025 [1] Pikachu
026 [2] Raichu
100 [3] Voltorb
101 [4] Electrode
125 [5] Electabuzz
135 [6] Jolteon
172 [7] Pichu
179 [8] Mareep
180 [9] Flaaffy
181 [10] Ampharos
239 [11] Elekid
243 [12] Raikou
309 [13] Electrike
310 [14] Manectric
310 [15] Mega Manectric
311 [16] Plusle
312 [17] Minun
403 [18] Shinx
404 [19] Luxio
405 [20] Luxray
417 [21] Pachirisu
466 [22] Electivire
522 [23] Blitzle
523 [24] Zebstrika
602 [25] Tynamo
603 [26] Eelektrik
604 [27] Eelektross

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Pokémon Type 1 Type 2
081 [28] Magnemite* Electric Steel
082 [29] Magneton* Electric Steel
145 [30] Zapdos Electric Flying
181 [31] Mega Ampharos Electric Dragon
462 [32] Magnezone Electric Steel
479 [33] Rotom Electric Ghost
479 [34] Heat Rotom* Electric Fire
479 [35] Wash Rotom* Electric Water
479 [36] Frost Rotom* Electric Ice
479 [37] Fan Rotom* Electric Flying
479 [38] Mow Rotom* Electric Grass
587 [39] Emolga Electric Flying
642 [40] Thundurus Electric Flying
[41] Electric Flying
694 [42] Helioptile Electric Normal
695 [43] Heliolisk Electric Normal
702 [44] Dedenne Electric Fairy

Secondary Electric-type Pokémon

# Pokémon Type 1 Type 2
170 [45] Chinchou Water Electric
171 [46] Lanturn Water Electric
595 [47] Joltik Bug Electric
596 [48] Galvantula Bug Electric
618 [49] Stunfisk Ground Electric
644 [50] Zekrom Dragon Electric


Moves

Gen Move Category Contest Power Accuracy PP Target Description
V Bolt Strike Physical Beautiful 130 85% 5 (max 8)
Any adjacent Pokémon
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
III Charge Status Clever —% 20 (max 32)
Self
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
IV Charge Beam Special Beautiful 50 90% 10 (max 16)
Any adjacent Pokémon
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Special Cool 80 100% 15 (max 24)
All adjacent Pokémon
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
VI Eerie Impulse Status Clever 100% 15 (max 24)
Any adjacent Pokémon
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
VI Electric Terrain Status Clever —% 10 (max 16)
All Pokémon
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
VI Electrify Status Clever —% 20 (max 32)
Any adjacent Pokémon
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
V Electro Ball Special Cool Varies 100% 10 (max 16)
Any adjacent Pokémon
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
V Electroweb Special Beautiful 55 95% 15 (max 24)
All adjacent foes
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
V Fusion Bolt Physical Cool 100 100% 5 (max 8)
Any adjacent Pokémon
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
VI Ion Deluge Status Beautiful —% 25 (max 40)
All Pokémon
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
IV Magnet Rise Status Cute —% 10 (max 16)
Self
The user levitates using electrically generated magnetism for five turns.
VI Magnetic Flux Status Clever —% 20 (max 32)
All allies
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
VI Nuzzle Physical Cute 20 100% 20 (max 32)
Any adjacent Pokémon
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
VI Parabolic Charge Special Clever 50 100% 20 (max 32)
All adjacent Pokémon
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
III Shock Wave Special Cute 60 —% 20 (max 32)
Any adjacent Pokémon
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
II Spark Physical Cool 65 100% 20 (max 32)
Any adjacent Pokémon
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
I Thunder Special Cool 110 70% 10 (max 16)
Any adjacent Pokémon
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
IV Thunder Fang Physical Clever 65 95% 15 (max 24)
Any adjacent Pokémon
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
I Thunder Wave Status Cool 100% 20 (max 32)
Any adjacent Pokémon
A weak electric charge is launched at the target. It causes paralysis if it hits.
I Thunderbolt Special Cool 90 100% 15 (max 24)
Any adjacent Pokémon
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
I Thunder Punch Physical Cool 75 100% 15 (max 24)
Any adjacent Pokémon
The target is punched with an electrified fist. It may also leave the target with paralysis.
I Thunder Shock Special Cool 40 100% 30 (max 48)
Any adjacent Pokémon
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
V Volt Switch Special Cool 70 100% 20 (max 32)
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
III Volt Tackle Physical Cool 120 100% 15 (max 24)
Any adjacent Pokémon
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
V Wild Charge Physical Tough 90 100% 15 (max 24)
Any adjacent Pokémon
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
II Zap Cannon Special Cool 120 50% 5 (max 8)
Any adjacent Pokémon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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