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Spiritomb is a dual type Ghost/Dark Pokemon introduced in Generation IV

It is not known to evolve into or from any other Pokémon.

Abilities

Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. 
Hidden Ability (Available)

Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.

250px-Spiritomb anime

Biology

Although lacking a physical body, Spiritomb projects its appearance out of a small rock called the Odd Keystone. The rock is trapezoidal in shape and has two small dots. There is a crack running down the middle, splitting in two near the bottom. The crack in combination with the two dots appears to form a frowning face. Spiritomb's projected appearance is an ethereal composition of swirling purple fog. Its face is set in the middle of the fog and contains green, crescent eyes that are connected to its jagged mouth. Its pupils are composed of a spiral and it is sometimes only seen with one. Swirling around its face are green orbs with yellow centers.

Spiritomb is formed by the collection of 108 spirits being trapped in an Odd Keystone due to misdeeds. Some Spiritomb are up to 500 years old. As seen in the anime, Spiritomb can be just as aggressive and destructive as the spirits that it is composed of. It will lash out at anyone with little thought, often exercising short sightedness

In the anime

250px-Spiritomb anime

Major appearances

Spiritomb debuted in The Keystone Pops!. Ash and Buizel were having a training match with Dawn and Aipom when Buizel accidentally knocked down Hallowed Tower, upon which Spiritomb emerged from the tower's keystone. It then wreaked havoc on a nearby town.

Pokedex entries

Episode Pokémon Source Entry DP056 Spiritomb Dawn's Pokédex Spiritomb, the Forbidden Pokémon. As punishment for misdeeds 500 years ago, it was imprisoned in the fissure of an Odd Keystone.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone.
Pearl It was bound to a fissure in an Odd Keystone as punishment for misdeeds 500 years ago.
Platinum Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
SoulSilver
Generation V
Black Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
White
Black 2 Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
White 2
Generation VI
X A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone.
Y It was bound to a fissure in an Odd Keystone as punishment for misdeeds 500 years ago.
Omega Ruby A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone.
Alpha Sapphire It was bound to a fissure in an Odd Keystone as punishment for misdeeds 500 years ago.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Hallowed Tower on Route 209
Platinum
Hallowed Tower on Route 209
HeartGold SoulSilver
Transfer from Pokéwalker
Pokéwalker
Quiet Cave
Generation V
Black White
Dream World or Trade
Black 2 White 2
Trade with Curtis or Yancy in Nimbasa City 

Transfer from Dream Radar

Dream World
Spooky Manor
Generation VI
X Y
Friend Safari (Ghost)
Omega Ruby Alpha Sapphire
Sea Mauville
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Deep Sealed Ruin (Interior), Spacial Rift (B15, Deep Spacial Rift B1-B5), Sky Stairway (1F-49F)
MD Sky
Deep Sealed Ruin (Interior), Spacial Rift (B15, Deep Spacial Rift B1-B5), Sky Stairway (1F-49F)
Ranger: SoA
Chroma Ruins (during mission), Capture Arena
Rumble
Eternal Tower
MD Blazing MD Light
Wonder Mail codes
Generation V
Rumble Blast
Hauntyard: Misty Edgewater (post ending)
Conquest
Yaksha, Spectra
Rumble U
Melodious Woodland: Major Clean-Up (Boss)
Generation VI
Battle Trozei
Distortion Island: Stage 4
Shuffle
Event: The Daily Pokémon (#3)
Rumble World
Black Realm: Obsidian Shrine (Center Boss, Back, Special)
Picross
Area 05: Stage 05

In events

Games Event Language Location Level Distribution period BWB2W2 Pokémon Game Show Cynthia's Spiritomb Japanese Japan 61 August 17 to 18, 2013

Held items

Game Held Item(s)
Omega Ruby Alpha Sapphire Smoke Ball (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 92
87 - 158 170 - 311
Defense: 108
101 - 176 198 - 346
Sp.Atk: 92
87 - 158 170 - 311
Sp.Def: 108
101 - 176 198 - 346
Speed: 35
36 - 95 67 - 185
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
1/2 ★☆
Power
3/4 ★★★☆
Skill
2/2 ★★
Stamina
5/5 ★★★★★
Jump
2/2 ★★
Total
13/15 ★★☆


Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:
Damaged

normally by:

Weak to:
Immune to:
Resistant to:
Notes:
  • If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of  Normal-type  moves is 1× and the effectiveness of  Fighting-type  moves is 2×.
  • If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of  Psychic-type  moves is 1×.

Learnset

By leveling up

Generation VII
Other generations:
IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 1 Curse Ghost Status —% 10
1 Pursuit Dark Physical 40 100% 20
1 Confuse Ray Ghost Status 100% 10
1 Spite Ghost Status 100% 10
1 Shadow Sneak Ghost Physical 40 100% 30
7 Feint Attack Dark Physical 60 —% 20
13 Hypnosis Psychic Status 60% 20
19 Dream Eater Psychic Special 100 100% 15
25 Ominous Wind Ghost Special 60 100% 5
31 Sucker Punch Dark Physical 70 100% 5
37 Nasty Plot Dark Status —% 20
43 Memento Dark Status 100% 10
49 Dark Pulse Dark Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
IV - V - VI
    TM   Move   Type   Cat.   Pwr.   Acc.   PP  TM04 Calm Mind Psychic Status —% 20
TM06 Toxic Poison Status 90% 10
TM10 Hidden Power Normal Special 60 100% 15
TM11 Sunny Day Fire Status —% 5
TM12 Taunt Dark Status 100% 20
TM15 Hyper Beam Normal Special 150 90% 5
TM17 Protect Normal Status —% 10
TM18 Rain Dance Water Status —% 5
TM21 Frustration Normal Physical 100% 20
TM27 Return Normal Physical 100% 20
TM29 Psychic Psychic Special 90 100% 10
TM30 Shadow Ball Ghost Special 80 100% 15
TM32 Double Team Normal Status —% 15
TM39 Rock Tomb Rock Physical 60 95% 15
TM41 Torment Dark Status 100% 15
TM42 Facade Normal Physical 70 100% 20
TM44 Rest Psychic Status —% 10
TM45 Attract Normal Status 100% 15
TM46 Thief Dark Physical 60 100% 25
TM48 Round Normal Special 60 100% 15
TM60 Quash Dark Status 100% 15
TM61 Will-O-Wisp Fire Status 85% 15
TM63 Embargo Dark Status 100% 15
TM68 Giga Impact Normal Physical 150 90% 5
TM77 Psych Up Normal Status —% 10
TM83 Infestation Bug Special 20 100% 20
TM85 Dream Eater Psychic Special 100 100% 15
TM87 Swagger Normal Status 85% 15
TM88 Sleep Talk Normal Status —% 10
TM90 Substitute Normal Status —% 10
TM95 Snarl Dark Special 55 95% 15
TM97 Dark Pulse Dark Special 80 100% 15
TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP  Captivate Normal Status 100% 20

Destiny Bond Ghost Status —% 5

DisableUSUM Normal Status 100% 20


Foul PlayDark Physical 95 100% 15
Grudge Ghost Status —% 5
Imprison Psychic Status —% 10
Nightmare Ghost Status 100% 15

Pain Split Normal Status —% 20

Shadow Sneak Ghost Physical 40 100% 30
Smokescreen Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Spiritomb in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spiritomb in that game.
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP  S M US UM Ally Switch Psychic Status —% 15
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Spiritomb can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spiritomb cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Mystery Dungeon

Explorers of Time, Explorers of Darkness, and Explorers of Sky

Body size: 1
Recruit rate: -10%
IQ group: G
Pokémon Ranger: Shadows of Almia
Group:
Ghost
Poké Assist:
Ghost
Field move: None
Browser entry
It warps from rock to rock. It uses a variety of attacks.
Pokémon Rumble
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Conquest
HP: ★★ Move: Shadow Sneak
Attack: ★★★ Ability 1: Interference

Ability 2: Frighten
Ability 3: Black Hole

Defense: ★★★★★
Speed:
Does not evolve into or from anything
Range: 3 Perfect Links: Chiyome and Danzō
Pokémon Battle Trozei
Ghost
Attack Power: ★★★★★
Pokémon Shuffle
Ghost
Attack Power: 60 - 105 5

#243

Spookify
Leaves the foe spooked.

Evolution

Unevolved
Spiritomb

 Ghost  Dark 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
  • For other sprites and images, please see Spiritomb images on the Bulbagarden Archives.


Trivia

  • Its Diamond, HeartGold, and SoulSilver Pokédex entries state that it was formed from 108 spirits. Spiritomb's number in the Sinnoh Pokédex is 108, its Defense and Special Defense base values are 108, and it weighs exactly 108.0 kg. In Omega Ruby and Alpha Sapphire it can be found at Sea Mauville, which lies on Route 108. All this is based on the number of temptations a person must overcome to reach Nirvana in Buddhism.
  • Prior to the introduction of the Fairy type in Generation VI, Spiritomb was one of only two Pokémon that had no weakness (without the aid of an Ability) along with Sableye. As this occurred without the aid of an Ability, it was commonly hacked to have the ability Wonder Guard, making it immune to all direct damage. This hack is commonly referred to as Wondertomb.

Origin

Spiritomb is based on a Jibakurei, a spirit bound to a single place. It is also based on a Buddhist tradition performed on New Year's Eve in Japan. A bell is rung 108 times to chase away the 108 temptations in order to achieve Nirvana. The wisps of spirits surrounding its face also resemble a set of prayer beads, a possible reference to Japa. It may also be based on a crystal ball.

Spiritomb may also be based on Water Margin, one of China's Four Great Classical Novels, which is also very well known in Japan. In the first chapter of the novel, a foolish army marshal orders the removal of a stone monument which had been guarded by monks for generations. Doing so releases the spirits of 108 demons sealed therein. These 108 souls, having atoned for their sins, become the 108 Stars of Destiny. They are reincarnated centuries later as 108 outlaws, the heroes of the novel.

Name origin

Spiritomb is a combination of spirit and tomb.

Mikaruge may be a combination of 甕 mika (jar or urn, referring to it being a container of souls) and 軽石 karuishi (pumice) or 御影石 mikageishi (granite; both refer to its base, the Odd Keystone).

In other languages

Language Title Meaning
Japanese ミカルゲ Mikaruge From 甕 mika (jar or urn, referring to it being a container of souls) and 軽石 karuishi (pumice) or 御影石 mikageishi(granite)
French Spiritomb Same as English name
Spanish Spiritomb Same as English name
German Kryppuk From kryptisch and Spuk
Italian Spiritomb Same as English name
Korean 화강돌 Hwagangdol From 화강암 Hwagangam and 돌 dol
Cantonese Chinese
Mandarin Chinese 花岩怪 Huā Yán Guài From 花崗岩 and 怪物. 花岩 can also mean "flower-patterned rock".
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